The Great Realms Read-through!
As some of you may know, back in the early 2000s I created a series of popular modules for the PC roleplaying game Neverwinter Nights. A critical and commercial success, Neverwinter Nights empowered a legion of D&D fans to create their own digital adventures. For the younger me, it was an opportunity to create stories set in the fabled Forgotten Realms setting, which had first gripped me as a young teen. Though occasionally derided for its chaotic, grab-bag worldbuilding, that same one-size-fits-all approach infused the Realms with an incredible diversity of locales and characters that have fueled around 400 novels and short story collections, dozens of roleplaying books and accessories, and more than a score of video games. It would […]